﻿using UnityEngine;

namespace DL.Character.Core.Base.Movement
{
    [CreateAssetMenu(menuName = "GameData/Assets/Movement/MovementAction", fileName = "New MovementActionConfigSO",
        order = 0)]
    public class MovementActionConfigSO : ScriptableObject
    {
        public float SprintSpeed = 5f;
        public float RunSpeed = 3f;
        public float WalkSpeed = 1.5f;
        public float IdleSpeed = 0f;

        [Tooltip("Dodge自定义位移，前后左右,空中前后。别放错了！！！")]
        public CustomMovementSet[] DodgeCustomMovementSet;
    }
}